Put simply, there’s never a good reason to put microtransactions in a full-priced singleplayer game. It’s never good for the consumer, and yet I’m stunned at the amount of people that defend this practice. In this article, I want to dispel the most common myths I see about microtransactions. I want to take the very arguments I’ve seen from publishers and consumers alike, and explain why they’re nonsense..
So, what’s wrong with microtransactions in $60 games? Why shouldn’t we accept them as a permanent facet of the industry? What’s wrong with the arguments supporting this practice? Well, let’s take a look!