“It’s Just Cosmetic”

This is the most infuriating argument of all, as it generalizes gamers and invalidates the tastes of others. Often, games will lock “flavor” items like toys, appearances, and other features that don’t affect the gameplay behind a paywall. The argument here is that if it doesn’t affect your ability to fight, navigate, or solve problems, then it’s not important. Well like I said before: if these items had no value they wouldn’t be selling them; clearly, they matter to someone.

People play games for different reasons. Some people just want to shoot monsters. Some want to explore to a unique environment. Others want to engage with a compelling story, to immerse themselves in a virtual world. You can’t place an objective value on any of this.

All that fun, “useless,” “flavor” content serves to make the game more diverse, enjoyable, and immersive for many gamers. For some, atmosphere and immersion are just as important as pure gameplay. Cosmetics, in particular, can enhance a gamer’s experience. They can be a sign of hard work, a sign of experience and status among your peers. They can be a memento of past experiences, a reward for completing a difficult task. Cosmetics are often rare collectibles earned by exploring every nook and cranny of the game-world. All of this is lost when you lock them behind a paywall.